Map System Suggestions?

Systems in the map?

  • Yeah! Systems sound cool!

  • No, Systems are overpowered.

  • Meh, I don't know.


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Pixelatedd

Champion Partier
Aug 18, 2017
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MCPZ Avenue
If you don't already know I am creating another map. The old one was Bloodhouse and I haven't heard back yet. But I've improved in building and I'm deciding to take up the challenge to try again. I don't want it just to be a plain map. Not just people hiding in kitchens and couches while a murderer with a machete is coming 'round. No. In my own opinion, the maps feel dull. All it is is just pickin' up emeralds and trying to find and kill the murderer in time. But in my map, I don't want it just to be like that. I want systems such as lights out, locked inside, etc. And locked inside, well, the map I am making (Modon) will have 2 houses facing each other. And locked inside means when the lever is yanked in one of the houses, the door is locked for the next 30 seconds of the map. It is both good for the Murderer trapping their pray, and for Bystanders/Detectives to keep the murderer out. Why I put it at 30 seconds? To balance. If it is lights out, then the timer will shorten to 15 since the door has energy savings inside it. It's on 30 seconds when lights are on because then there is more power. Anyways, back to topic, I am looking for suggestions and I will take 2 suggestions that I like. So brainstorm some and expect a map to roll in. :) I'm also leaving a poll for if there should even be any systems. So yeah, go for it!
 
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