So, last year in around October I came up with this. It kind went cold in November, but I'm bringing it back because it was a really solid idea. I added some more explanation and improvements too.
I suggest an improved Karma system.
Karma right now works quite well, but the problem is that there still are quite a few RDMers. This might actually be a really useful feature.
Karma should take into consideration other factors in determining how much Karma is to be subtracted:
There should be a one-month notice before the new system takes effect so that some people can clean up their act so that once the new system is in effect, they'll lose less Karma.
I do think that this will help, as there'll be less of a toll on people who don't purposely RDM, and a bigger one on those who do RDM.
So, what do you think?
I suggest an improved Karma system.
Karma right now works quite well, but the problem is that there still are quite a few RDMers. This might actually be a really useful feature.
Karma should take into consideration other factors in determining how much Karma is to be subtracted:
- The frequency of RDMs in the past month and the past week for a player
- The average frequency of RDMs per game for a player
- The ratio of killing the murderer to RDMing for a player
- If a player who was killed by another bystander is an RDMer
- This is to determine if they are an RDMer or not.
- Again, determining if they are an RDMer.
- This can determine if they RDM just because they can, or if it was an accident, and they're trying to kill the murderer.
- This determines if another bystander with a gun was trying to stop an RDMer.
There should be a one-month notice before the new system takes effect so that some people can clean up their act so that once the new system is in effect, they'll lose less Karma.
I do think that this will help, as there'll be less of a toll on people who don't purposely RDM, and a bigger one on those who do RDM.
So, what do you think?