Murder Increase the Emeralds!

For it or Against it?

  • +1

    Votes: 3 42.9%
  • -1

    Votes: 2 28.6%
  • +0

    Votes: 2 28.6%

  • Total voters
    7

Gracamole

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Nov 19, 2016
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I've recently seen a thread from another player (@AquaWinters) suggesting when a player acquires a gun, they only get 5 shots, and the emeralds have a lower spawn rate. Instead of this, as guns are decently hard to get anyway, how about increasing the amount of emeralds needed to acquire a gun? This would give the murderer more of a chance in winning the game and the bystanders more of a challenge. Their emerald upgrades would come in handy more as well. Thoughts?
 
Sorry but I'll have to -1 on this. I personally feel that with the size of the maps and usual amount of players online, there is a fair amount of challenge for both the murderer and the bystanders.
 
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Sorry but I'll have to -1 on this. I personally feel that with the size of the maps and usual amount of players online, there is a fair amount of challenge for both the murderer and the bystanders.
Yeah, but I do like this idea.. soo... +0-
 
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There are pros and cons in this. Though I do believe that bystanders should be more challenged into owning a gun.
Maybe after you get a gun, it'll decrease the amount back to 5 emeralds to keep it at a normal rate?

Sorry but I'll have to -1 on this. I personally feel that with the size of the maps and usual amount of players online, there is a fair amount of challenge for both the murderer and the bystanders.
I kind of agree and disagree on this idea. Size of the maps are pretty big. And I don't see why it's "a fair amount of challenge for both the murderer and the bystanders."
I agree, it is already fair. But the murderer usually has a disadvantage of winning the game due to everyone automatically getting a gun. In a blink of an eye, you'll see people gathering up on you with guns and immeadiatly kill you.

This is in fact, very obnoxious. I find it very annoying for the murderer who tries to kill everyone who has guns, and yes, he/she maybe able to use their Knife Shoot, but there's always at least a 90% chance that the murderer will miss the shot. It has happened to me.

I much agree that the Emerald Rate should be extended to at least 7-9 emeralds. It may sound too hard for bystanders, but it still gives that bit of advantage that the murderer will have.

Not to mention, there is already a detective. So I wouldn't worry of the murderer automatically killing every, single player.

In conclusion, I'm giving this suggestion a +1.