Rejected Factions

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Nashi

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Nov 1, 2015
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Factions is a popular gametype on many popular servers, and is one of the reasons those servers became popular, or still are. I feel adding factions to the server could drastically increase the player count, and I have heard a few players myself asking for it on the server. Not only could it increase the player count, it could also keep players on the server.

Commands:
The commands for factions would be the same as most other servers, with the prefix /f or /faction. Some of the commands would include: /f create <faction name> /f join <faction name>, /f invite <player>, /f sethome, /f claim, etc.

Currency:

At the right of the screen, there would be a display sort of screen that showed the amount of coins you have. Coins would be obtained from selling items in the shop (explained below), and ranked players would also get some amount of coins. Coins could be spent in getting items and tools, and expanding the amount of territory a faction can buy.

Shop:
Near the spawn of Factions would be a shop. It could also be accessed with /warp shop. The shop would just look like a regular market stall, but there would be a villager that you can click on. That would pop up a menu where you can pick what you want to buy/sell. There would be a few different sub-sections of the menu, including stones, woods, blocks, potions, tools, etc. Under each item, it would say the price that you can buy it for, and the price you can sell it for. It would also say "Right click to sell" and "Left click to buy". Once either button had been clicked, it would bring up another menu that would allow you to select the amount of the items that you want to buy.
Cobblestone: Buy - $2 Sell - $1
Wood planks: Buy - $5 Sell - $3
(I'll add more of these later, this is just kind of to show how much the currency would be worth. This can be changed around easily.)
There would also be another sub-section to buy land. There would be a set starting amount of land, say around 1,000 blocks (that might be a lot - I'm not good with those things haha). In the shop, you would be able to buy more chunks of land. There are two possible options here - 1. Only the owner of the faction can buy territory for the faction 2. Any member of the faction can buy territory for the faction. Neither seem to have benefits/disadvantages to me, so feedback would be appreciated!


Faction Executives:
Owners of factions would have the ability to do /f executive <player>
This would give the player that they specified the ability to invite people, kick people from the faction, and claim land for the faction.

Extra Information:

-If a player has not been on Factions for 6 months - a year, to be decided, their player data will be reset (they will be removed from their faction, their position will be at spawn, they will not keep their inventory or ender chests, or their homes, etc.)
-If that player is owner of a faction, the ownership of the faction will go to a random Faction Executive. If there is none in that particular faction, it will go to a random member of the faction.
-There could be some sort of report system, due to players being able to create inappropriate builds.
-/tpa and /spawn would have 5 seconds between the player using the command and the actual teleportation
-There would be a battle mode - once a player has hit another player, they both go into battle/combat mode, and they each have to wait 30 seconds-1 minute before logging out. If less than this time goes by and they log out, they will die once they log out.
-Defaults would have 250 blocks of land to claim for a faction they own.

Benefits offered to ranks:


VIPs
-One Donator crate key every week
-500 coins (when they join the server, and then given monthly after that).
-Donator kit every week
VIP+s
-One Donator crate keys every week
-1,000 coins (when they join the server, and then given monthly after that).
-Donator kit every week
Elites
-Two Donator crate key every week
-1,500 coins (when they join the server, and then given monthly after that).
-Donator kit every week
Elite+s
-Two Donator crate key every week
-Ability to use a command to open their ender chest on the go
-2,500 coins (when they join the server, and then given monthly after that).
-Donator kit every week

The "when they join the server, and then given monthly after that" part means the following:
Once the player logs into factions for the first time, and they have one of the above ranks, they will be given the coins at that moment. If the player was already playing factions as a default, or a lower rank, they would get the coin bonus as soon as they buy the new rank. After that, they would get the same bonus monthly. (the coin bonuses were rough estimates, if you have any changes I'll add them in).

Kits:
Obtainable using /kits, which will bring up a menu with the kits and you can pick which one you want.
~Starter~
-Full leather armor
-Stone sword
-64 steak
-16 oak wood
-3 day cooldown

~Donator~
-Full iron armor
-Iron sword
-64 steak

-1 week cooldown



Crates:
Crates would be at the spawn of the Factions server, and would need a key to open

~Voting Crate*~

-15% chance of 64 TNT
-10% chance of Donator crate key
-15% chance of 64 XP bottles
-15% chance of 5 golden apples
-5% chance of 5 diamonds
-10% chance of 64 wood, 64 cobblestone, and 64 wool
-20% chance of full iron armor
-10% chance of diamond sword
*A key to this crate would be added to the random prizes when you do /vote.

~Donator Crate~
-20% chance of 64 TNT
-5% chance of creeper spawn egg
-5% chance of Elite crate key

-40% chance of bow & 20 arrows
-20% chance of 5 golden apples
-10% chance of 5 diamonds

Benefits:
-More players/players that are already here are more likely to stay
-More will be added once feedback has been given

Disadvantages/Reasons to not implement:
-/friend command wouldn't be able to be used in Factions, or at least, not with the /f abbreviation.
-Devaluates Elite Survival
-Hard to moderate/needs a lot more moderation


Arguments against this:

  • But it's not original!
Yes, while Factions has been used on many other servers, so has creative, one of the most popular games on PZ. Some players, including myself when I found PZ, don't want to find new games, they want to find different versions of the same game.

~
If you have any feedback for this suggestion, don't hesitate to reply below, I'd love to hear it!
 
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I have a question about the kits; would any of the armour/weapons given be enchanted?

I feel like iron armour is quite easy to obtain, including diamond armour and tools. I feel like it would be better if the kits were a bit more powered (i.e. protection, fire aspect, power, infinity, efficiency, etc..) to give the ranked players something more valuable, seeing as they did pay for their rank after all. Aside from this, I think including obsidian in the kits would be helpful as well.

I have another few questions about everything overall as well; how to you get out of pvp mode? Would you be able to hit anyone, including faction members? Would there be a PVP arena dedicated for fighting as well? What version would the factions be in? I’d love to see it in 1.13 once it’s released. And just to make sure I’m getting this right, when you log out of the server while in PVP mode, you’ll die? On the rare occasion that a player has to leave but accidentally hits someone, what would happen? I feel as if it is unfair for them to die when it was an accident.

Otherwise, this is a very well thought out suggestion, and I’d love to see it come to life. Very well done to you, Nashi! +1 (sorry for the influx of questions)
 
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First of all, this is very well-thought out! You did a good job of expressing your idea for Factions.

What I'm a little concerned about is the rank perks. As far as I know, the kits and crates don't violate Minecraft's End User License Agreement because all of those items can be obtained in-game. However, if I'm not mistaken, giving players with higher ranks a higher capacity to claim territory for their factions is in violation of the EULA because we'd be giving donors a competitive advantage over other players. (Please correct me if I'm wrong about this.)

Assuming what I said above is correct, I would suggest either removing that perk or providing a way for non-ranked players to earn the ability to claim more land for their faction. For example, there could be a way to accumulate progress toward that perk via voting rewards, or it could be purchasable with in-game currency. Perhaps there could be upgrades to this ability even past the Elite+ perk, that way E+s can still do some work to upgrade that perk further.

Like I said, you organized this suggestion very well! I like the idea, and it certainly makes more sense now that someone finally made a detailed suggestion. Let me know what you think about my suggestion regarding the territory claiming.
 
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I have a question about the kits; would any of the armour/weapons given be enchanted?

I feel like iron armour is quite easy to obtain, including diamond armour and tools. I feel like it would be better if the kits were a bit more powered (i.e. protection, fire aspect, power, infinity, efficiency, etc..) to give the ranked players something more valuable, seeing as they did pay for their rank after all. Aside from this, I think including obsidian in the kits would be helpful as well.

I have another few questions about everything overall as well; how to you get out of pvp mode? Would you be able to hit anyone, including faction members? Would there be a PVP arena dedicated for fighting as well? What version would the factions be in? I’d love to see it in 1.13 once it’s released. And just to make sure I’m getting this right, when you log out of the server while in PVP mode, you’ll die? On the rare occasion that a player has to leave but accidentally hits someone, what would happen? I feel as if it is unfair for them to die when it was an accident.

Otherwise, this is a very well thought out suggestion, and I’d love to see it come to life. Very well done to you, Nashi! +1 (sorry for the influx of questions)
Yes, the armor/weapons would be enchanted. Most likely the Elite crate bow would have Infinity & the VIP crate bow would have Power (not sure the levels of enchantments, but probably high). Each would have Unbreaking I. As for kits, on the starter kit, the full leather armor would have Unbreaking II & Protection II. The stone sword would have Unbreaking III & Sharpness I. As for the VIP+ kit, full iron armor would have Unbreaking II, Protection II & Thorns I. The iron sword would have Sharpness II & Unbreaking II. The bow would have Unbreaking I & Power III. For the Elite kit, the full iron armor would have Unbreaking II, Protection III & Thorns II. Diamond sword would have Sharpness II & Unbreaking II. The bow would have Unbreaking II, Power III & Flame I. The pickaxe, axe and shovel would each have Unbreaking II & Efficiency I. For the Elite+ kit, the diamond chestplate and helmet would have Unbreaking II, Protection III & Thorns I. The iron leggings and boots would have Unbreaking III, Protection III & Thorns II. The diamond sword would have Sharpness II & Unbreaking III. Bow would have Unbreaaking II, Power III & Flame I. Diamond pickaxe, axe & shovel would have Unbreaking III & Efficiency II.

To get out of PVP mode, 30 seconds (possibly extended to a minute if that seems to short) has to have gone by without another player/mob hitting you. PVP would be turned off within factions, so you couldn't hit faction members. There wouldn't be any PVP near spawn, and I don't think there'd be a PVP arena as PVP is mostly for raiding factions, however if that was requested a lot we could add that. I don't know exactly what 1.13 is going to be like, so for now I will say 1.12, but that may change once 1.13 is released. Actually, I just realized I wrote this wrong. A player would enter PVP mode once someone else/a mob hits them, not when they hit someone else, I'll change that. So in answer to your question, when someone exits the server in PVP mode, they die. Yes, while an accident like that can happen, it's very rare and I think the player can wait at least 30 seconds, or can go AFK to their base. It's very unlikely someone outside of their own faction would accidentally hit them.

First of all, this is very well-thought out! You did a good job of expressing your idea for Factions.

What I'm a little concerned about is the rank perks. As far as I know, the kits and crates don't violate Minecraft's End User License Agreement because all of those items can be obtained in-game. However, if I'm not mistaken, giving players with higher ranks a higher capacity to claim territory for their factions is in violation of the EULA because we'd be giving donors a competitive advantage over other players. (Please correct me if I'm wrong about this.)

Assuming what I said above is correct, I would suggest either removing that perk or providing a way for non-ranked players to earn the ability to claim more land for their faction. For example, there could be a way to accumulate progress toward that perk via voting rewards, or it could be purchasable with in-game currency. Perhaps there could be upgrades to this ability even past the Elite+ perk, that way E+s can still do some work to upgrade that perk further.

Like I said, you organized this suggestion very well! I like the idea, and it certainly makes more sense now that someone finally made a detailed suggestion. Let me know what you think about my suggestion regarding the territory claiming.
To be honest, I'm not very familiar with the EULA. I'll trust that what you say about it is correct, and have decided to remove the land claiming perk. However, if popular, Factions could create it's own currency that could be used to buy more land/blocks. Currency could be obtained from crates and selling blocks. If that was popular, I could add that in as well, so any thoughts?

Lastly, @StrangerEleven_ , why did you vote -1?
 
To be honest, I'm not very familiar with the EULA. I'll trust that what you say about it is correct, and have decided to remove the land claiming perk. However, if popular, Factions could create it's own currency that could be used to buy more land/blocks. Currency could be obtained from crates and selling blocks. If that was popular, I could add that in as well, so any thoughts?

Lastly, @StrangerEleven_ , why did you vote -1?
To be honest, I haven't read all of Minecraft's EULA. What I do know is that they aren't particularly fond of servers giving competitive advantages to players who pay more money, because then servers would become pay-to-win. I think this mostly applies to items that default ranks wouldn't be able to obtain unless they purchased a rank. That's why I suggested creating a way for players to purchase the land-claiming perk. Then, you could probably put that in-game currency in the ranked crates as a possible item drop. That should still be okay with the EULA because the in-game currency is still obtainable for everyone.

Like I said, I don't know everything about it, so I'd suggest reading up on it if you have some time.
 
To be honest, I haven't read all of Minecraft's EULA. What I do know is that they aren't particularly fond of servers giving competitive advantages to players who pay more money, because then servers would become pay-to-win. I think this mostly applies to items that default ranks wouldn't be able to obtain unless they purchased a rank. That's why I suggested creating a way for players to purchase the land-claiming perk. Then, you could probably put that in-game currency in the ranked crates as a possible item drop. That should still be okay with the EULA because the in-game currency is still obtainable for everyone.

Like I said, I don't know everything about it, so I'd suggest reading up on it if you have some time.
Yes, I like the idea of an in-game currency & I suppose it wouldn't violate the EULA. I'll edit that in once I get on my computer & I'll read up on the EULA when I can find a time.
 
I love this idea, a definite +1 from me.
 
I like the idea, but I’m not quite sure if it’s the time to add more of these long-term game modes.

I mean I can personally see how this can go well, but we might want to build up the player base just a little bit more before implementation, especially since there isn’t really anything new or innovative being added here.

Because nothing is really new here, one argument against it is that there already isn’t a lot of players right now to go around. Which isn’t necessarily a bad thing for factions server, but I feel this game can benefit with a general player increase to the network.

I think there could be some kind of special mechanic that increases longevity and interest.

I have an idea in mind for such a mechanic, but it’s long, complicated, and honestly if even considered deserves it’s own suggestion.

Another concern is that it could devalue elite survival, as why play elite survival when you can play what essentially is survival with a few extra mechanics, with everyone?
 
WluldWould you have a shop for players to use to obtain blocks easier woth currency? If so would their be any blocks unsellable/buyable? (Things like that)

Very well thought out, +1
 
I like the idea, but I’m not quite sure if it’s the time to add more of these long-term game modes.

I mean I can personally see how this can go well, but we might want to build up the player base just a little bit more before implementation, especially since there isn’t really anything new or innovative being added here.

Because nothing is really new here, one argument against it is that there already isn’t a lot of players right now to go around. Which isn’t necessarily a bad thing for factions server, but I feel this game can benefit with a general player increase to the network.

I think there could be some kind of special mechanic that increases longevity and interest.

I have an idea in mind for such a mechanic, but it’s long, complicated, and honestly if even considered deserves it’s own suggestion.

Another concern is that it could devalue elite survival, as why play elite survival when you can play what essentially is survival with a few extra mechanics, with everyone?
Yes, while writing this I wasn't intending for it to be released right away, as the devs currently have a lot more important things to do before getting to things like this, and I agree, building up the player base could help.
However, have you noticed the original and creative games that have come to PZ have been popular for the first month or so, and then rarely have any players unless there is some sort of event (streams possibly.) Take downgrade as an example. If my memory serves me correctly, it used to be a popular game, but now I normally see 0 players on it (when its working). Whereas, Creative, a server that is very common, always has players on it even though it isn't an original server. I agree, adding something original to it would be better, however I am not exactly sure what that could be. If I think of anything, I'll be sure to add it to the suggestion.
As for Elite Survival, I did mention this in the post. I realize that this most likely will devalue Elite Survival. I offered a few perks for Elites and E+s (kits, crates, etc), however I still feel more could be added and am currently trying to think of anything that could be.

WluldWould you have a shop for players to use to obtain blocks easier woth currency? If so would their be any blocks unsellable/buyable? (Things like that)

Very well thought out, +1
Yes, as soon as I can get back onto my computer I am planning to add a section about currency and a possible shop. Some likely unbuyable items would include: dirt, grass, and a few other blocks that could be used for farming coins. Once I get up my block list, I'll add some more.
 
No arguments, I think this would bring more players towards the server because PZ is just trying to be fully unique and it's not really working
+1+1+1+1+1+1!!
 
This is wonderfully thought out! +1
 
I really like this suggestion, it’s very detailed and you explained it well. I’d definitely hop onto to play this.
+1
 
Yes
 
The problem with factions is that most of it is based on the amount of time and the donor rank. While factions can attract a lot of attention, and can be a fun game mode, there are a few things to keep in mind. This isn't me saying that the suggestion is awful, but as someone who has played factions while spending ~$1300, and while playing for free, I figured that any sort of input would help.

First off, the kits and rank benefits are too overpowered. Now, aside from the whole EULA argument, an Elite+ versus a non-donor would absolutely kill the motivation of the person who didn't spend $200+ on a rank. They'd get killed instantly, even with a client. Half the game in factions is to destroy other people completely, and a lot of that takes place at spawn. Even if it didn't happen at spawn, it would be impossible for someone who didn't donate to defend themselves. Essentially, just by logging in, a donor has everything that a non-donor would need to work weeks for.

So, in the hypothetical situation that the kits and perks were real, and factions was added, then it's safe to say that 70%-80% of the players will at the very least be Elite. Me, as a VIP, will never be able to match up to an Elite. Forget it if they have their friends with them, which they probably will considering this is a team based game. I'm not positive of the percentage of E/E+ players, but most of them probably care more about creative and RPs. The population on the forums is very small compared to the actual number on the server.

Additionally, has nobody thought about the type of people that factions attracts? If you're not aware, it's a cesspool of toxic 15 year olds. This server, well, is not that. Swearing isn't even allowed. Unless you're hitting each other with foam swords and shaking hands after raids, as it stands, the community and what it wants to be isn't suited for factions in the slightest. If I lost my stuff after months of playing, I'd be pretty upset, and honestly, would get myself banned with the current rules. Not that I'd be extremely toxic, but the rules are too strict for factions. Kid friendly just doesn't mix. I'm not even going to bother explaining the influx of hackers. That should be pretty self explanatory. If you don't think that'll be an issue, then go play factions for 20 minutes.

As far as diluting Elite Survival and its benefits, I don't think it'd do that. To my understanding, that mode is already dead. Plus, they're two very different modes. I don't think people actively build obsidian boxes underground and TNT others in survival. I know there's a PVP aspect of some kind on there, but it most certainly does not compare to factions.

Anyways, I just felt like writing a long post because I'm bored. Now, if you'll excuse me, I'm going to go cry at all the money I spent on factions as a kid.
 
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The problem with factions is that most of it is based on the amount of time and the donor rank. While factions can attract a lot of attention, and can be a fun game mode, there are a few things to keep in mind. This isn't me saying that the suggestion is awful, but as someone who has played factions while spending ~$1300, and while playing for free, I figured that any sort of input would help.

First off, the kits and rank benefits are too overpowered. Now, aside from the whole EULA argument, an Elite+ versus a non-donor would absolutely kill the motivation of the person who didn't spend $200+ on a rank. They'd get killed instantly, even with a client. Half the game in factions is to destroy other people completely, and a lot of that takes place at spawn. Even if it didn't happen at spawn, it would be impossible for someone who didn't donate to defend themselves. Essentially, just by logging in, a donor has everything that a non-donor would need to work weeks for.

So, in the hypothetical situation that the kits and perks were real, and factions was added, then it's safe to say that 70%-80% of the players will at the very least be Elite. Me, as a VIP, will never be able to match up to an Elite. Forget it if they have their friends with them, which they probably will considering this is a team based game. I'm not positive of the percentage of E/E+ players, but most of them probably care more about creative and RPs. The population on the forums is very small compared to the actual number on the server.

Additionally, has nobody thought about the type of people that factions attracts? If you're not aware, it's a cesspool of toxic 15 year olds. This server, well, is not that. Swearing isn't even allowed. Unless you're hitting each other with foam swords and shaking hands after raids, as it stands, the community and what it wants to be isn't suited for factions in the slightest. If I lost my stuff after months of playing, I'd be pretty upset, and honestly, would get myself banned with the current rules. Not that I'd be extremely toxic, but the rules are too strict for factions. Kid friendly just doesn't mix. I'm not even going to bother explaining the influx of hackers. That should be pretty self explanatory. If you don't think that'll be an issue, then go play factions for 20 minutes.

As far as diluting Elite Survival and its benefits, I don't think it'd do that. To my understanding, that mode is already dead. Plus, they're two very different modes. I don't think people actively build obsidian boxes underground and TNT others in survival. I know there's a PVP aspect of some kind on there, but it most certainly does not compare to factions.

Anyways, I just felt like writing a long post because I'm bored. Now, if you'll excuse me, I'm going to go cry at all the money I spent on factions as a kid.
I agree, what I have offered would be a little OP, however one argument against this is that it devalues ES, so I was trying to offer a few ways Elite and E+ could be given more perks to try and equal it out. While ES and Factions are two different gamemodes, some players think that they are similar and would be upset if we added Factions for everyone.
From my experience, factions has the potential to be on a family-friendly server. I used to play on one of these myself, and it was pretty family-friendly. However, I see your point and this server would require a lot more moderation, especially for hackers.
 
As this is a idea I would love to have yet the kits are a no no I have been on a server where donors could 1 shot non donors and donors would group up. I somehow killed a donor once :D. Still maybe it's a progression thing where you get 10k and you unlock a kit and so on and donors get extra money from the start yet they lose that after a while. Crate stuff is a little over powered maybe just one donor key that is a called a rare key and it's once every week or so.

As I would prefer if prison was a thing before factions yet just factions is ok I guess too... I love prison, grinding is fun.

I like the idea as I am a fraction person but keep getting bored of it after a while. Just some things with how donors get too much and giving too much may make lower ranks not want to play.

Trust me Elite survival isn't devalued at all. There is no limit here while elite survival it only has vanilla stuff not extra stuff and as said before anyone can make a server and make it whitelisted. As well elite survival is all about survival and what ever boring stuff happens on their anymore and fractions is about raiding, building, and growing.
...
Besides these few things I love it
 
  • But it's not original!
Yes, while Factions has been used on many other servers, so has creative, one of the most popular games on PZ. Some players, including myself when I found PZ, don't want to find new games, they want to find different versions of the same game.
My apologies dearie, I just read this part and I'm glad that you understand how I used to feel. I'm apologizing because i was about to make a shady comment about you being "against unoriginal gamemodes", but then again I enjoyed factions on servers I played, I just wish there was more variety here.
I've got nothing against unoriginal gamemodes tbh, but I just found it strange that someone who is normally not in favor of them-
Okay you get the idea, I'll just go straight into the suggestion.

I know that the donors pay money, but keep in mind that they're DONOR ranks. It's donating for the server, but you get the rank to show that the server appreciates your donation. that is why theyre donation ranks. That's the real meaning, but people feel that they should get something out of donating which is 100% understandable, hence the generous perks.
I'm going to be honest and say that I think that it may be a bit too generous. Maybe take out a couple of things, not too much though, keep in mind! I've not got suggestions on what to take out, but it's up to you if you decide anything.

Lastly, @StrangerEleven_ , why did you vote -1?
she doesnt have to answer. She was simply saying she doesnt want this suggestion and didn't want to get reeled into the discussion, so she just used the rating like were supposed to if we've got nothing to contribute to the discussion.
 
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