Factions is a popular gametype on many popular servers, and is one of the reasons those servers became popular, or still are. I feel adding factions to the server could drastically increase the player count, and I have heard a few players myself asking for it on the server. Not only could it increase the player count, it could also keep players on the server.
Commands:
The commands for factions would be the same as most other servers, with the prefix /f or /faction. Some of the commands would include: /f create <faction name> /f join <faction name>, /f invite <player>, /f sethome, /f claim, etc.
Currency:
At the right of the screen, there would be a display sort of screen that showed the amount of coins you have. Coins would be obtained from selling items in the shop (explained below), and ranked players would also get some amount of coins. Coins could be spent in getting items and tools, and expanding the amount of territory a faction can buy.
Shop:
Near the spawn of Factions would be a shop. It could also be accessed with /warp shop. The shop would just look like a regular market stall, but there would be a villager that you can click on. That would pop up a menu where you can pick what you want to buy/sell. There would be a few different sub-sections of the menu, including stones, woods, blocks, potions, tools, etc. Under each item, it would say the price that you can buy it for, and the price you can sell it for. It would also say "Right click to sell" and "Left click to buy". Once either button had been clicked, it would bring up another menu that would allow you to select the amount of the items that you want to buy.
There would also be another sub-section to buy land. There would be a set starting amount of land, say around 1,000 blocks (that might be a lot - I'm not good with those things haha). In the shop, you would be able to buy more chunks of land. There are two possible options here - 1. Only the owner of the faction can buy territory for the faction 2. Any member of the faction can buy territory for the faction. Neither seem to have benefits/disadvantages to me, so feedback would be appreciated!
Faction Executives:
Owners of factions would have the ability to do /f executive <player>
This would give the player that they specified the ability to invite people, kick people from the faction, and claim land for the faction.
Extra Information:
-If a player has not been on Factions for 6 months - a year, to be decided, their player data will be reset (they will be removed from their faction, their position will be at spawn, they will not keep their inventory or ender chests, or their homes, etc.)
-If that player is owner of a faction, the ownership of the faction will go to a random Faction Executive. If there is none in that particular faction, it will go to a random member of the faction.
-There could be some sort of report system, due to players being able to create inappropriate builds.
-/tpa and /spawn would have 5 seconds between the player using the command and the actual teleportation
-There would be a battle mode - once a player has hit another player, they both go into battle/combat mode, and they each have to wait 30 seconds-1 minute before logging out. If less than this time goes by and they log out, they will die once they log out.
-Defaults would have 250 blocks of land to claim for a faction they own.
Benefits offered to ranks:
VIPs
-One Donator crate key every week
-500 coins (when they join the server, and then given monthly after that).
-Donator kit every week
VIP+s
-One Donator crate keys every week
-1,000 coins (when they join the server, and then given monthly after that).
-Donator kit every week
Elites
-Two Donator crate key every week
-1,500 coins (when they join the server, and then given monthly after that).
-Donator kit every week
Elite+s
-Two Donator crate key every week
-Ability to use a command to open their ender chest on the go
-2,500 coins (when they join the server, and then given monthly after that).
-Donator kit every week
The "when they join the server, and then given monthly after that" part means the following:
Once the player logs into factions for the first time, and they have one of the above ranks, they will be given the coins at that moment. If the player was already playing factions as a default, or a lower rank, they would get the coin bonus as soon as they buy the new rank. After that, they would get the same bonus monthly. (the coin bonuses were rough estimates, if you have any changes I'll add them in).
Kits:
Obtainable using /kits, which will bring up a menu with the kits and you can pick which one you want.
~Starter~
-Full leather armor
-Stone sword
-64 steak
-16 oak wood
-3 day cooldown
~Donator~
-Full iron armor
-Iron sword
-64 steak
-1 week cooldown
Crates:
Crates would be at the spawn of the Factions server, and would need a key to open
~Voting Crate*~
-15% chance of 64 TNT
-10% chance of Donator crate key
-15% chance of 64 XP bottles
-15% chance of 5 golden apples
-5% chance of 5 diamonds
-10% chance of 64 wood, 64 cobblestone, and 64 wool
-20% chance of full iron armor
-10% chance of diamond sword
*A key to this crate would be added to the random prizes when you do /vote.
~Donator Crate~
-20% chance of 64 TNT
-5% chance of creeper spawn egg
-5% chance of Elite crate key
-40% chance of bow & 20 arrows
-20% chance of 5 golden apples
-10% chance of 5 diamonds
Benefits:
-More players/players that are already here are more likely to stay
-More will be added once feedback has been given
Disadvantages/Reasons to not implement:
-/friend command wouldn't be able to be used in Factions, or at least, not with the /f abbreviation.
-Devaluates Elite Survival
-Hard to moderate/needs a lot more moderation
Arguments against this:
~
If you have any feedback for this suggestion, don't hesitate to reply below, I'd love to hear it!
Commands:
The commands for factions would be the same as most other servers, with the prefix /f or /faction. Some of the commands would include: /f create <faction name> /f join <faction name>, /f invite <player>, /f sethome, /f claim, etc.
Currency:
At the right of the screen, there would be a display sort of screen that showed the amount of coins you have. Coins would be obtained from selling items in the shop (explained below), and ranked players would also get some amount of coins. Coins could be spent in getting items and tools, and expanding the amount of territory a faction can buy.
Shop:
Near the spawn of Factions would be a shop. It could also be accessed with /warp shop. The shop would just look like a regular market stall, but there would be a villager that you can click on. That would pop up a menu where you can pick what you want to buy/sell. There would be a few different sub-sections of the menu, including stones, woods, blocks, potions, tools, etc. Under each item, it would say the price that you can buy it for, and the price you can sell it for. It would also say "Right click to sell" and "Left click to buy". Once either button had been clicked, it would bring up another menu that would allow you to select the amount of the items that you want to buy.
Cobblestone: Buy - $2 Sell - $1
Wood planks: Buy - $5 Sell - $3
(I'll add more of these later, this is just kind of to show how much the currency would be worth. This can be changed around easily.)
Wood planks: Buy - $5 Sell - $3
(I'll add more of these later, this is just kind of to show how much the currency would be worth. This can be changed around easily.)
Faction Executives:
Owners of factions would have the ability to do /f executive <player>
This would give the player that they specified the ability to invite people, kick people from the faction, and claim land for the faction.
Extra Information:
-If a player has not been on Factions for 6 months - a year, to be decided, their player data will be reset (they will be removed from their faction, their position will be at spawn, they will not keep their inventory or ender chests, or their homes, etc.)
-If that player is owner of a faction, the ownership of the faction will go to a random Faction Executive. If there is none in that particular faction, it will go to a random member of the faction.
-There could be some sort of report system, due to players being able to create inappropriate builds.
-/tpa and /spawn would have 5 seconds between the player using the command and the actual teleportation
-There would be a battle mode - once a player has hit another player, they both go into battle/combat mode, and they each have to wait 30 seconds-1 minute before logging out. If less than this time goes by and they log out, they will die once they log out.
-Defaults would have 250 blocks of land to claim for a faction they own.
Benefits offered to ranks:
VIPs
-One Donator crate key every week
-500 coins (when they join the server, and then given monthly after that).
-Donator kit every week
VIP+s
-One Donator crate keys every week
-1,000 coins (when they join the server, and then given monthly after that).
-Donator kit every week
Elites
-Two Donator crate key every week
-1,500 coins (when they join the server, and then given monthly after that).
-Donator kit every week
Elite+s
-Two Donator crate key every week
-Ability to use a command to open their ender chest on the go
-2,500 coins (when they join the server, and then given monthly after that).
-Donator kit every week
The "when they join the server, and then given monthly after that" part means the following:
Once the player logs into factions for the first time, and they have one of the above ranks, they will be given the coins at that moment. If the player was already playing factions as a default, or a lower rank, they would get the coin bonus as soon as they buy the new rank. After that, they would get the same bonus monthly. (the coin bonuses were rough estimates, if you have any changes I'll add them in).
Kits:
Obtainable using /kits, which will bring up a menu with the kits and you can pick which one you want.
~Starter~
-Full leather armor
-Stone sword
-64 steak
-16 oak wood
-3 day cooldown
~Donator~
-Full iron armor
-Iron sword
-64 steak
-1 week cooldown
Crates:
Crates would be at the spawn of the Factions server, and would need a key to open
~Voting Crate*~
-15% chance of 64 TNT
-10% chance of Donator crate key
-15% chance of 64 XP bottles
-15% chance of 5 golden apples
-5% chance of 5 diamonds
-10% chance of 64 wood, 64 cobblestone, and 64 wool
-20% chance of full iron armor
-10% chance of diamond sword
*A key to this crate would be added to the random prizes when you do /vote.
~Donator Crate~
-20% chance of 64 TNT
-5% chance of creeper spawn egg
-5% chance of Elite crate key
-40% chance of bow & 20 arrows
-20% chance of 5 golden apples
-10% chance of 5 diamonds
Benefits:
-More players/players that are already here are more likely to stay
-More will be added once feedback has been given
Disadvantages/Reasons to not implement:
-/friend command wouldn't be able to be used in Factions, or at least, not with the /f abbreviation.
-Devaluates Elite Survival
-Hard to moderate/needs a lot more moderation
Arguments against this:
- But it's not original!
~
If you have any feedback for this suggestion, don't hesitate to reply below, I'd love to hear it!
Last edited: