New Gametype Assassin

Lucky

Heroic Partier
Elite+
Mar 7, 2015
673
264
3,667
Wales
Hello! So I don't know if somebody has already posted this but here we go!

HOW IT WORKS
Assassin is a ugame played with about 16-20 players. Once the game starts, everyone will be teleported to a map, very colourful but open.. around the sides of the map will be houses (Like Mafia) and everyone will start in the houses, everyone will be given a target (example) if there were 3 people in the game called Lucky, Unlucky and middle, Lucky needs to kill Unlucky, Unlucky needs to kill Middle and Middle needs to kill Lucky. So you need to go out and kill your target while being hunted down, once you kill your target.. you will get given the person you killed' target.. so if Unlucky kills Middle... Unlucky gets middles target (Lucky) the winner is the last person alive

THE PEOPLE/MAPS
So how it will work is, it is a big map.. perhaps the size of a murder map. Dotted around are houses that you can't leave, you spawn in the house with a sword and a name pops up on your screen... the doors open after 5 secs.. you can't see name tags through walls and you can't kill anyone but your target. If you die, you get eliminated and the person who killed you gets your target (You don't know who is targeting you) when you see the person who is your target, they have text in red bold writing saying [TG] (Nametag) now to make sure that nobody gets the same target or each other you could do it in tab, so if tab was
Lucky
Unlucky
Middle
Lucky has Unlucky has Middle has Lucky.. but in the game, in tab the names are blurred and all skins are a Steve head. People can sprint and throw their swords. (YOU CAN BUY BETTER SWORDS IN THE SHOP... Diamond is insta kill)

THE TIME LIMIT/HIDING SPACES
The game lasts for roughly 6/7 minutes before the map starts to close in (The border gets closer and the map gets smaller) As for hiding spots.. there could be a couple (Pictures, walls, holes etc..) but they wouldn't be very good otherwise it gets boring, if somebody leaves the game before the time limit then their predator gets their pray so that everyone always has a target... it would appear in either the chat or on their screen. What could happen is that as the border of the world closes in... if it gets to their hiding spot it could like push them out but if you get pushed into a wall and you can't get out... you get eliminated.

Ok I think that it is! If you have any questions... feel free to leave them below and also rate this suggestion with a yes or a no
 
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Reactions: Zantoro
What happens if I kill someone else? Does nothing happen?
Could there be something that forces you to be more sneaky?
 
I like this idea and all, but, shouldn't you like give someone who killed someone a buff to prevent people hiding all game and winning due to not being found?
 
What happens if I kill someone else? Does nothing happen?
Could there be something that forces you to be more sneaky?
You can't kill someone else, you just can't hit them

I like this idea and all, but, shouldn't you like give someone who killed someone a buff to prevent people hiding all game and winning due to not being found?
If somebody is hiding for the whole game... that would lead to the person who they need to kill the winner because they will eventually get crushed by the border
 
  • Like
Reactions: aiden
Hello! So I don't know if somebody has already posted this but here we go!

HOW IT WORKS
Assassin is a ugame played with about 16-20 players. Once the game starts, everyone will be teleported to a map, very colourful but open.. around the sides of the map will be houses (Like Mafia) and everyone will start in the houses, everyone will be given a target (example) if there were 3 people in the game called Lucky, Unlucky and middle, Lucky needs to kill Unlucky, Unlucky needs to kill Middle and Middle needs to kill Lucky. So you need to go out and kill your target while being hunted down, once you kill your target.. you will get given the person you killed' target.. so if Unlucky kills Middle... Unlucky gets middles target (Lucky) the winner is the last person alive

THE PEOPLE/MAPS
So how it will work is, it is a big map.. perhaps the size of a murder map. Dotted around are houses that you can't leave, you spawn in the house with a sword and a name pops up on your screen... the doors open after 5 secs.. you can't see name tags through walls and you can't kill anyone but your target. If you die, you get eliminated and the person who killed you gets your target (You don't know who is targeting you) when you see the person who is your target, they have text in red bold writing saying [TG] (Nametag) now to make sure that nobody gets the same target or each other you could do it in tab, so if tab was
Lucky
Unlucky
Middle
Lucky has Unlucky has Middle has Lucky.. but in the game, in tab the names are blurred and all skins are a Steve head. People can sprint and throw their swords. (YOU CAN BUY BETTER SWORDS IN THE SHOP... Diamond is insta kill)

THE TIME LIMIT/HIDING SPACES
The game lasts for roughly 6/7 minutes before the map starts to close in (The border gets closer and the map gets smaller) As for hiding spots.. there could be a couple (Pictures, walls, holes etc..) but they wouldn't be very good otherwise it gets boring, if somebody leaves the game before the time limit then their predator gets their pray so that everyone always has a target... it would appear in either the chat or on their screen. What could happen is that as the border of the world closes in... if it gets to their hiding spot it could like push them out but if you get pushed into a wall and you can't get out... you get eliminated.

Ok I think that it is! If you have any questions... feel free to leave them below and also rate this suggestion with a yes or a no
The game itself seems pretty good to me. But what if the game was like Splatter is at the moment? It would be incredibly unlikely to have even 1 game if 16-20 people are required for the game to start. I'm just saying I think the number of people required for the game to start should reduce.
 
I love this suggestion. Maybe the game can have up to 16 players, but you need 8 to start? <3
Also, maybe change the diamond sword instead of 1 hit, maybe 3 hit, 1 seems a bit overpowered. Other than that I'd love to play this game!:thumbs-up:
 
Personally, I feel like this gametype would take much time to develop, but would never be played. Every game takes quite a while to fill up (other than murder) which gets quite annoying. 16-20 players is a lot of people, not to mention it takes 6/7 minutes for the map to close, which is a fairly long time in contrast to the faster-paced games PZ has to offer.​

On the topic of players, though, a murder map is typically 50x50, which is a lot to hold 16-20 players. (think how massacre died quick-- wait times were excruciatingly long, too many players, not enough places to hide). Edit: I do see that people were talking about changing the players from 8-16, but it would still be an issue.

Another issue is the sword upgrades. Being able to insta-kill or have a different amount of hits to kill someone is too overpowered, but instead buying a diamond sword because of the way it looks or to show off your accomplishments (see: knife and stained glass hat in murder).​

Something you forgot to add was; how do you get coins? I assume that you can get coins by successfully killing each target, but what else can you buy with said coins? Are there any cosmetics? Perks? Purchasable upgrades? And what are those said cosmetics, perks and upgrades? And how many coins would you get per "target kill"?

All and all, this seems like it would be a good idea, but not on PZ.​