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PartyZone

Official PartyZone forums

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Hey everyone,

Before we get into it, I should probably mention this isn't an April Fool's joke, it's genuinely real!

It's here, it's actually here. After a gruelling 4 months of working, we've finally reached the point we were aiming for. Due to the complexity of the work we've been doing, PZv2 will not all be released at the same time. More on this later.

Firstly, let's get into the why...

When PartyZone was first released, there was never any realisation of the size it'd get to at its peak (over 1.3k players). If you've ever run your own server, you'll probably know that handling even 100 players at a time is a difficult task, let alone over 1,000. With that said, there was never any master plan to both build such a huge player base which meant that the codebase behind the server was never tailored to it, resulting in what a lot of people would refer to as "spaghetti code" which is probably the most fitting description. While the code itself wasn't inherently bad, it also wasn't designed to be flexible. This meant that if we wanted to make a change, it had the potential to break entire systems that could even be completely unrelated to what was being done. PZv2's goal was to streamline our codebase and in essence, make it more flexible than it was.

Our goal thus far has succeeded in that aspect. A lot of our legacy codebase has been rewritten to accommodate for future updates which should also mean we can implement new changes and updated much quicker than before.

A big issue I noticed prior to taking over PartyZone was the lack of any kind of testing procedure or process. This meant that updates in the past were usually tried out once on a dev server, then immediately put onto the live network without having gone through any kind of rigorous testing, which would often lead to issues showing up afterwards and potentially causing either downtime or outright data loss. Since...
Hey everyone,

It's been a good while since we had something to share with you all, but we finally have something to give. With that being said, let's get into it!

To begin with, we're running a 30% off Valentine's Sale from now through Monday, February 18th on everything, so be sure to take advantage of it before it goes!

On top of this sale, we're still hard at work with PartyZone v2. We're so close now to finally showing you what we've been doing and what our plans are going forward after the release of v2. In the meantime, however, we have a nice little update for you all.

Before clicking on this thread, you'll have noticed the forums looks different, yet so familiar... Not only have we had a Valentine's version of our theme made, we've also brought back the OG site theme that was used back when I used to play here. I hope you feel the nostalgia as much as I do for this as it's been quite the ride to get here. Not only is the OG theme returning in Valentine's form, it's also here as it was in years past!

This was all and only made possible by the works of @nedthefed. He's worked with me for several years across many different networks and projects, and PartyZone is no different in that aspect. It was his idea that we bring the old beloved theme back to the forefront, I couldn't have agreed any more than I did when I found out it still existed. If you like the idea of bringing the OG theme back, be sure to thank @nedthefed when you see him around! On top of that, he's spent the last week or so working through all the glaring issues that were apparent with the theme before we were able to push it live.

With that said, we understand not everyone may like this theme or even the Valentine's them. That's why we're giving you the option to be able to switch between the Valentine's theme, the OG theme, and the PartyForo theme (the one used for the last year+). If you'd like to...​